XR Software Engineer
Colin is an interactive media designer and engineer, passionate about developing interactive products that create meaning and inspire positive change.
His path to VR intersected with a variety of mediums – from developing educational and kids media games and apps for clients such as PBS, Sesame Street, and NASA, to installing projection activations for festivals and conferences, to designing immersive analog games at The Escape Game. He is excited to channel his enthusiasm for immersive media into BehaVR’s mission to make lasting positive change in people’s lives.
He received a BA in Interactive Media and Art History at Emerson College, in Boston, MA.
What was your first experience with VR?
Putting on an Oculus developer kit in 2015 – The mainstream excitement about the technology was around its potential impact on videogames. Speculation at the time was generally gravitating towards immersive shooters and action games. As soon as I put on the headset, however, my interest went in the other direction: here is an interactive medium that can portray stillness, a sense of place, a slice of life, in a way that is intrinsically engaging, and does not require the continuous movement and rewards of traditional videogames. (Although those are still fun in VR too).
What do you find most inspiring or powerful about VR?
The potential to deliver real, memorable experiences, rather than simply “content”, opens a whole world of possibility for delivering education or therapeutic curriculum. Users can come away from an experience with memories of taking action, or visiting a real place, which creates a connection to the message that is personal and concrete.
What’d you think you’d be when you grew up?
An astronaut, of course.
What’s a hobby, habit or ritual that puts you at ease or strengthens your mental health?
Yoga and meditation