Morgan is an artist and game designer specializing in 3D environments and illustration. She completed her Bachelor of Fine Arts at William Paterson University with a Concentration in Animation. There, she received scholarships from the art department, awards for various art projects, and graduated summa cum laude. Her thesis was the first interactive video game ever made in the William Paterson Fine Arts program.
After graduation, she worked on various graphic design projects, films, and games. This includes the massive multiplayer game World War II Online, and the award winning film the Spirit Seam.
Morgan is passionate about creating unique and engaging art in VR and applying it to the medical field. She is dedicated to using her skills to aid others who are struggling with their physical and mental health as a part of the BehaVR team.
What do you find most inspiring or powerful about VR?
When I was growing up, I dreamed of one day being able to go into whatever painting or drawing I’m working on and create it from the inside. With the new VR art software, I can do just that! Being able to sit inside your work is incredible.
What do you find most exciting about our industry?
Since VR is so fundamentally different from 2D interactive experiences, there are so many questions on how to design these experiences to feel good and be as fun as standard games. Every day, we are figuring out the answers to these questions in fresh, new ways. I really enjoy being part of that dialogue, and the creative problem solving a unique medium like VR requires.
What’s the best advice you’ve ever been given?
“If you think everyone hates you, you probably need to sleep. If you think you hate everyone, you probably need to eat.”
What’s a hobby, habit or ritual that puts you at ease or strengthens your mental health?
Mostly gardening, I love making a little mini ecosystem for insects and birds to enjoy. And getting to eat free food is a nice bonus.